Team Deathmatch
Run twelve minutes or chase 30–150 team kills. Respawn and weapon rules apply equally to humans and room-defined bots.


PHANTOM OPERATIONS · MANAGED CS2
Roster slots, T/CT assignments and room rules remain authoritative when the managed CS2 instance comes online.
MODE SYSTEM
Phantom modes share the same room, presence, team and lifecycle foundation. What changes is how the fight is scored and what information each side controls.
Run twelve minutes or chase 30–150 team kills. Respawn and weapon rules apply equally to humans and room-defined bots.
Exactly ten occupied slots, five per squad, native economy and a real halftime side swap without losing squad identity.
T ghosts vanish at rest and reveal continuously as their complete three-dimensional movement speed rises.
INTERACTIVE GHOST VISIBILITY
At rest a ghost is fully invisible. At 250 units per second or faster, the server presents 50 percent visibility.
READY TO TEST IT
Create a room, choose the rules and start with real context instead of a disposable queue.
Download the Beta Windows x64