PHANTOM NETWORKEU PUBLIC BETA

Every match
leaves a trace.

Build the room. Choose the sides. Carry your identity into a managed CS2 server and keep the result, the squad and the progression connected.

REAL LAUNCHER CAPTURES

SEE THE SYSTEM YOU WILL ACTUALLY PLAY.

No concept UI and no fake room mockups. These are QA captures from the Phantom launcher showing the real room, loadout and Battle Pass surfaces.

Phantom launcher active TDM room with Terrorist and Counter-Terrorist player slots
Managed Rooms · Real T/CT slots
Phantom launcher team-specific weapon loadout
Team Loadouts · T and CT
Phantom launcher Battle Pass reward track
Battle Pass · Free during Beta

Captured from the launcher QA environment. Content and balancing may change during Beta.

01Create the roomRoster · Teams · Rules

ONE CONTINUOUS SYSTEM

The launcher does not end
when the server starts.

Phantom keeps the social and competitive context of the match intact from discovery to the final result.

  1. 01

    Create the room

    Set the mode, player count, GunType and authoritative T/CT slots before anything launches.

  2. 02

    Ready the squad

    Players and admin-controlled bots occupy explicit team slots. The server waits for a legal roster.

  3. 03

    Join the instance

    START becomes JOIN only after a real endpoint exists. CS2 opens into the room's managed instance.

  4. 04

    Keep the result

    Match history, missions, statistics and progression return to the same Phantom identity.

PLAY YOUR WAY

Three different kinds
of pressure.

TDM / TEAM SCORE

Fight, respawn, adapt.

Run a 12-minute match or a room-defined kill target. Weapon rules apply equally to players and bots, and the team score is the fight.

Time
12:00
Kill targets
30–150
GunTypes
5
Open the complete rules

YOUR PHANTOM IDENTITY

One player.
Two sides.

Weapon choices, supported cosmetics and operators remain separate for T and CT, then follow you into Phantom-managed matches.

CTCounter-Terrorist agent artwork

LOADOUT / CT / ACTIVE

Hold the site in your own colours.

  • 01Team-specific weapon slots
  • 02Owned compatible skins
  • 03Operator, gloves and knife
  • 04Native buy-menu projection

Phantom cosmetics are server-applied. They are never injected into your official Valve inventory.

FIELD INTEL · 18 JUL 2026

The first public wave is online.

Create a room, bring a teammate and help shape PhantomCS while the network is still being built with its players.

Read all updates
01

Managed rooms

Your active room survives launcher navigation and stays authoritative for the match.

02

Real progression

Missions, Battle Pass rewards, statistics and match history belong to your account.

03

Community first

Discord is the place for LFG, feedback and support — never a shortcut to access.

PUBLIC BETA · FREE ACCESS

PLAY IT ALL.
HELP US BUILD IT.

Weapons, Battle Pass access and every live Beta feature are free to test. No real-money checkout is active during the Public Beta.

Explore Beta rewards No payment requiredBeta content and balancing may change before release.

PHANTOM COMMUNITY

The next room starts
before CS2 opens.

Find players, follow deployments, report bugs and influence what Phantom becomes.

Join the Discord LFG · Updates · Support

BEFORE YOU JOIN

Questions, answered.

What is PhantomCS?+

A CS2 community ecosystem with a Windows launcher, managed rooms and servers, custom modes, team-aware loadouts, progression and social systems.

How does a match start?+

Use the launcher to discover or create a room, occupy a T or CT slot, ready up and press JOIN after the managed instance is ready.

Does Discord give game access?+

No. Discord is for the community, support and LFG. Access and gameplay remain part of the official launcher and server flow.

Can I pay with real money now?+

No. Public real-money checkout is not live. Existing Phantom balance purchases use the authenticated launcher flow.